Dark Dawn Secrets
Every
game has its secrets, apparently.
So naturally it's
every fandom's mission...
To expose these secrets
to the world!
Nothing escapes the
all-seeing eye. I have one, by the way.
But you can't see our
secrets, can you?
I can. But I'm nice
enough not to go peering into your minds.
Yikes...
I don't know what you're
so afraid of, Tyrell. Or have you got secrets?
O-of course not! It's
not like I have a crush or anything!
Wasn't that suspiciously
specific denial just now?
As curious as I am, I'll
refrain from finding out...
Yes... as much as the
fandom might dislike me not having Mind Read, I feel the burden of being able to
discover secrets is too much...
Anemos
This is a picture that cannot normally be seen in the game and was taken from the game files. This location is in fact supposed to be Anemos.
Was Anemos originally planned to be a location we could visit in Dark Dawn? Will we get to see it in a future Golden Sun game? Who knows... I hope it's the latter.
This picture was possibly supposed to be used in Anemos's encyclopedia entry.
Items unacquirable through normal gameplay
Behold... the power of cheating!
Four items are shown here with no description. The two books are actually the Djinn Guide and the Encyclopedia, which you'll see if you compare them. They may have been intended to be items at one point. There's a bag of money. Technically, it's kind of an item as you can find it in chests and get a certain amount of coins, so it being in the shop doesn't seem all that strange.
The most interesting thing here is the large coin. When you put it into your inventory, you can't drop it, so it's likely an important item, but what is it? The symbol on it rather looks like a sun.
Unused Face Icons
Having played through the game a few times already, I can safely say these face icons aren't used during gameplay, but exist in the game's coding nonetheless.
This icon of Briggs was likely intended to be used during his death scene.
Sveta looks pretty shocked here. Well, she does get some nasty shocks now and then during the game. Poor girl. It could have been an alternative for the face icon you see after the Apollo Lens are fired.
Hou Zan looks quite troubled here. It may have been intended for use during the scene at Iceberg Outpost, shortly before he dies.
Carver's Camp Inn (Prototype)
This is the interior of a building in Carver's Camp, that appears to be an inn. Leaving the building will indeed take you to the outside of the inn building used in the final version. Objects in the room cannot be interacted with.
Unused Characters
In the script files, you can find a list of names. Among these names are the names Penticia and Stavo. Dummied placeholder models can also be found in one of the debug rooms that appear to correspond to them, and one of them has a feminine voice grunt and the other has a soft masculine grunt.
Destroyed Cabin
It is possible to access the entire epilogue version of the Goma Plateau as a single "room" (with no map transitioning from the cabin to the rest of the plateau). The vortex is present, as is a damaged version of the Lookout Cabin. The cabin itself cannot be entered.
Prologue | Epilogue | |
The very edge of the vortex can be seen flickering from here. | ||